# here you can put your variable overrides

#nane_override_implementations( SerializeSystem )
#nane_add_implementation( SerializeSystem cfg )

#nane_override_implementations( ScriptSystem )
#nane_add_implementation( SerializeSystem lua )

#nane_override_implementations( RenderSystem )
#nane_add_implementation( RenderSystem d3d9 )

#nane_override_implementations( WindowSystem )
#nane_add_implementation( RenderSystem win32 )

#nane_override_implementations( InputSystem )
#nane_add_implementation( InputSystem win32 )
